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<title>TRInCo -2022</title>
<link>http://www.digital.lib.esn.ac.lk//handle/1234/14582</link>
<description>5th International Research Conference of Trinco Campus -2022</description>
<pubDate>Tue, 21 Apr 2026 12:42:17 GMT</pubDate>
<dc:date>2026-04-21T12:42:17Z</dc:date>
<item>
<title>IDENTIFICATION OF URBAN EXPANSION PATTERN IN MATALE MUNICIPL COUNCIL USING GIS AND REMOTE SENSING DATA</title>
<link>http://www.digital.lib.esn.ac.lk//handle/1234/15192</link>
<description>IDENTIFICATION OF URBAN EXPANSION PATTERN IN MATALE MUNICIPL COUNCIL USING GIS AND REMOTE SENSING DATA
Aberathnal, B.G.T.L; Nandalal, Hemali
Urbanization is implies the different factors in the society. Quality of urban is somewhat different among the developed and developing countries but urbanization is common title to the any county in the world with the development. This can measure using different methods and different aspects. In that spatial and temporal changes can be detected using GIS and remote sensing technology. Study area is Matale division of the Matale district and special attention given to the Matale municipal Council (MC). Main objective of this study is to identify the Spatio-temporal urban expansion of Matale MC using multispectral band images within past 25 years. Landsat 5 TM and Landsat LC9 satellite images were downloaded from USGS web site. Normalized Different Building Index (NDBI) classification method selected to detect that changes. NIR and SWIR bands used to analyze it. According to this method three main categories are selected, Vegetation, Non-urban and Urban area. Generally NDBI image classification range expand from -1 to +1. In this analysis 1996 range was from 0.14 to -0.6, 2009-0.053 to -0.45 and 2022 0.27 to -0.44. Result define the gradual urbanization process with the time passed. Natural reasons was affected to creation of urbanization pattern, as a result town is expanded along the road and small market places are developed in to small towns. This growing pattern is similar to the central place theory.
</description>
<pubDate>Sat, 12 Nov 2022 00:00:00 GMT</pubDate>
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<dc:date>2022-11-12T00:00:00Z</dc:date>
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<title>FLOOD SUSCEPTIBILITY MAPPING USING THE ANALYTICAL HIERARCHY PROCESS FOR MANDIPATTU ARU RIVER BASIN, EASTERN PROVINCE, SRILANKA</title>
<link>http://www.digital.lib.esn.ac.lk//handle/1234/15191</link>
<description>FLOOD SUSCEPTIBILITY MAPPING USING THE ANALYTICAL HIERARCHY PROCESS FOR MANDIPATTU ARU RIVER BASIN, EASTERN PROVINCE, SRILANKA
Linggajinil, K; Nandala, H.K
Though Sri Lanka is a water-rich country, still water management is not efficiently enforced. Sri Lanka is highly vulnerable to climate change and it will affect huge livelihood within a very short period. During3 heavy rainfall events, there is a major responsibility for keeping the reservoirs safe. Otherwise, the agricultural lands, lots of accommodations, and most life forms will be wiped out. Flood susceptibility mapping functions as a significant alternative for flood prevention and mitigation strategies. This study aims to delineate the flood susceptibility zones for the area of Mandipattu Aru River Basin situated in Eastern Province, Sri Lanka using a multi-criteria approach, particularly the Analytical Hierarchy Process (AHP) technique, and Geographic Information Systems (GIS). Nine flood causative Criteria were adopted for this study: Topographic Wetness Index (TWI), Elevation, Slope, Precipitation, LUC, NDVI, Distance from River, Drainage Density, and Soil Type. All factors were input as raster datasets in ArcGIS. The AHP technique was used to calculate the factor weights. For that, the relative importance of the selected factors was ranked. The flood hazard map developed from the AHP technique was examined for verification with a satellite-based historical inundation map. Further, this study shows that 89% of flooded historical areas were located on the created flood map. Therefore, assessments suggest that the presented flood hazard model has been accurately predicted.
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<pubDate>Sat, 12 Nov 2022 00:00:00 GMT</pubDate>
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<dc:date>2022-11-12T00:00:00Z</dc:date>
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<title>A FEASIBILITY STUDY FOR ESTABLISHING WASTE PAPER RECYCLING PLANT AT TRINCOMALEE CAMPUS AS THE INITIATION OF SUSTAINABLE CAMPUS MODEL</title>
<link>http://www.digital.lib.esn.ac.lk//handle/1234/15190</link>
<description>A FEASIBILITY STUDY FOR ESTABLISHING WASTE PAPER RECYCLING PLANT AT TRINCOMALEE CAMPUS AS THE INITIATION OF SUSTAINABLE CAMPUS MODEL
Krishanthy, S
Sustainable Developments Goals are adopted globally to end all forms of poverty, fight inequalities and tackle climate change while ensuring that no one is left behind (United Nations, 2020). Being the demonstrated model by carrying out SDG activities, Higher Educational Institutions could disseminate knowledge and improve their position in global rankings (ISCN, 2018). HEIS could lead to the actualization of the environment and sustainability-related SDGs 6, 7,9, 1 1, 12, 13, 14 and 15 by taking measures regarding waste management which is a challenge to the environment (Dharmasiri, 2020). Open space burning, which is detrimental to the environment and living is currently in practice as a waste disposal practice at Trincomalee Campus. Based on observation and interview paper-based waste are the major solid waste sent for disposal. Hence, paper recycling was identified as the alternative to reduce the effect of open-space burning due to its potential to reduce environmental pollution while saving natural resources with economic benefits to the campus by reducing the expenditure on paper. Therefore a desktop study was done to analyse the feasibility of establishing a wastepaper recycling plant at Trincomalee Campus a! technical, institutional and socio-economic aspects. Literature survey, interviews and observation were used as the data collection method and the text-based analysis was done. The resources such as land and building, raw materials and human resources required and potential risk analysis with the identification of the remedies were identified as the factor determining the technical feasibility. The aim and the significance of the proposed project were  considered to determine the possibility of adopting the project into the institutional strategies, policies and plans. Having professionals as experts, the potential of Trincomalee Campus in developing mobile applications and in culturing microbes required in the project were taken into account for deciding the institutional potential of implementing the project. The proposed project is technically feasible and it is feasible according to the institution, as this is able to be incorporated with the strategies, plan and activities and as the potential of the institution is good enough to implement the project. As this project would be more advantageous regarding environmental and health benefits, the socio-economical feasibility is identified with the suggested remedies for the identified health and environmental risks. Further, Lanka Environment Fund is identified as an appropriate funder. Future studies could be done to analyse stakeholder impact and the environmental and legal feasibility.
</description>
<pubDate>Sat, 12 Nov 2022 00:00:00 GMT</pubDate>
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<dc:date>2022-11-12T00:00:00Z</dc:date>
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<title>IMPACT OF THE VIDEO GAMES PLAYING ON SCHOOL STUDENTS' BEHAVIOUR</title>
<link>http://www.digital.lib.esn.ac.lk//handle/1234/15189</link>
<description>IMPACT OF THE VIDEO GAMES PLAYING ON SCHOOL STUDENTS' BEHAVIOUR
Pabodani, D.R.V
This research is an attempt to investigate impact of the video games on students' behavior. Currently relationship between technology and the child needs to be managed due to some of incidents reported regarding children. Through the research investigates whether there are positive effect or negative effect on children's' mentality and the physical behavior. Simple random sampling method was used to select the sample of 200 students between age gaps 10 years to 14 years students. Purposive method under the non-random sampling method was selected student that have weird or noted, confused behavior in class room. Interviewing and questionnaire were used to identify the particular team of students. The students who used to play video games were identified by giving questionnaire to the students. Interviewing process with the teachers of in charge selected students was used to recognize the students' behavior. According to the research there is a link between video games playing and the violent, agitated, inattentive students. Majority of the students who identified as more violent, agitated and inattentive in behavior are belongs to the group of the students that playing video games more than one hour. Majority of the other students who have normal behavior play video games less than one hour. While there is no significant effect on students who play video games for a short period of time, there is some negative effect on students who play video games for a longer period of time.
</description>
<pubDate>Sat, 12 Nov 2022 00:00:00 GMT</pubDate>
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<dc:date>2022-11-12T00:00:00Z</dc:date>
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